[Acpc-l] RECENT NPS MOVES THESES

nfobahn nfobahn@attglobal.net
Tue, 03 Apr 2001 10:55:20 -0700


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NAVAL POSTGRADUATE SCHOOL
THE MOVES INSTITUTE

> Recent Theses from the NPS MOVES Academic Group
> LTJG Askin Ercetin, Turkish Navy
> <http://movesinstitute.org/~moves/Theses/AskinErcetin.pdf>
>=20
> OPERATIONAL-LEVEL NAVAL PLANNING USING AGENT-BASED SIMULATION
>=20
> This thesis uses agent-based modeling techniques to develop a simulation =
of
> the operational-level naval planning process. The simulation serves as an
> initial exploratory laboratory for analyzing the consequences of the forc=
e
> allocation, force deployment, and force movement decisions made by
> operational-level naval commanders during times of conflict or crisis. Th=
is
> model will hopefully help decision-makers in gaining insight into the nav=
al
> planning process and enable them to make more informed decisions in the
> future.
>=20
> The agents in the model represent the opponent operational-level naval
> commanders. These agents perform force allocation, force deployment, and =
force
> movement tasks based on their perceived environment, attributes, and move=
ment
> personalities. There are seven naval platform types represented in the mo=
del
> by default, but any type of naval platform can be added to the simulation=
. An
> integrated graphical user interface enables the user to instantiate agent=
 and
> platform attributes, set simulation parameters, and analyze statistical
> output.=20
>=20
> The resulting model demonstrates the ability of the agent-based modeling =
to
> capture many dynamic aspects of the operational-level naval planning proc=
ess.
> It establishes an initial simulation tool to further explore the
> operational-level naval planning process.
>=20
> Powerpoint of final talk
> <http://movesinstitute.org/~moves/Theses/AskinErcetin.ppt> .
>=20
>=20
> CAPT Joel S. Pawloski, USA
>=20
> MODELING TACTICAL LEVEL COMBAT USING A MULTI-AGENT SYSTEM DESIGN PARADIGM=
 (GI
> AGENT)
>=20
> In the past 60 years the Army has undergone a major reorganization eight =
times
> at the divisional level and many more times at unit levels below the divi=
sion.
> Each time the Army reorganized it=92s divisions a major testing program was
> involved. But when a change in organization is done at unit levels below
> division often very little attention is paid to how the change will affec=
t the
> unit. When this happens, unit leaders are forced to undertake one of the =
most
> difficult jobs in today=92s military incorporating new equipment into a uni=
t or
> reorganizing a unit without an understanding of how the changes will affe=
ct
> the unit.
>=20
> The military modeling and simulation community has attempted to fill this=
 need
> but the current set of single entity simulations are limited in their abi=
lity
> to replicate dynamic complex behavior. This thesis is attempts to create =
a
> Multi-Agent Simulation that allows analysts and leaders to gain an
> understanding of the tactical employment effects of changing the organiza=
tion
> of a company level infantry unit.
>=20
> GIAgent is a simulation tool allowing the analyst and leader to experimen=
t
> with the complex relationship between maneuver and unit organization with=
out
> putting the unit in the field. Combining agent based artificial intellige=
nce
> techniques with artificial intelligence research from the computer gaming
> industry, GI Agent creates a new paradigm for combat simulation.
>=20
> The GIAgent software uses the RELATE architecture designed by LCDR Kim Ro=
ddy,
> USN and Lt Mike Dixon, USN.
>=20
> Powerpoint of final talk
> <http://movesinstitute.org/~moves/Theses/JoelPawloski.ppt> .
>=20
>=20
> For a complete listing of MOVES Events, please see here
> <http://movesinstitute.org/Events.html> .
>=20
> The NPS Modeling, Virtual Environments and Simulation Institute web site =
is
> here <http://movesinstitute.org> .
>=20
> A document describing the research and development directions for the MOV=
ES
> Institute is available here
> <http://movesinstitute.org/Publications/MOVESInstitute.pdf> .
>=20
> Dates to Save - MOVES Open House <http://movesinstitute.org/OpenHouse.htm=
l>
> 28 - 30 August 2001.
>=20
> This is a posting from nfobahn@attglobal.net To be removed from this
> occasional announcements-only list, please send a kind request to
> nfobahn@attglobal.net
>=20
>=20
>=20


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					<h5><font color=3D"#ee0000" size=3D"+1" face=3D"Arial,Helvetica,Geneva,Swiss=
,SunSans-Regular">NAVAL POSTGRADUATE SCHOOL </font></h5>
					<h5><font color=3D"#ee0000" face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-R=
egular">THE MOVES INSTITUTE</font></h5>
				</td>
				<td width=3D"304" height=3D"80" colspan=3D"2"></td>
				<td width=3D"1" height=3D"80"><spacer type=3D"block" width=3D"1" height=3D"80"></=
td>
			</tr>
			<tr height=3D"3898">
				<td width=3D"656" height=3D"3898" colspan=3D"4" align=3D"left" xpos=3D"0" content=
 valign=3D"top" csheight=3D"3898">
					<hr noshade>
					<blockquote>
						<div align=3D"left">
							<h4><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Recent=
 Theses from the NPS MOVES Academic Group</font></h4>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><a href=
=3D"http://movesinstitute.org/~moves/Theses/AskinErcetin.pdf">LTJG Askin Ercet=
in, Turkish Navy</a></font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><b><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">OPER=
ATIONAL-LEVEL NAVAL PLANNING USING AGENT-BASED SIMULATION</font></b></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This th=
esis uses agent-based modeling techniques to develop a simulation of the ope=
rational-level naval planning process. The simulation serves as an initial e=
xploratory laboratory for analyzing the consequences of the force allocation=
, force deployment, and force movement decisions made by operational-level n=
aval commanders during times of conflict or crisis. This model will hopefull=
y help decision-makers in gaining insight into the naval planning process an=
d enable them to make more informed decisions in the future.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The age=
nts in the model represent the opponent operational-level naval commanders. =
These agents perform force allocation, force deployment, and force movement =
tasks based on their perceived environment, attributes, and movement persona=
lities. There are seven naval platform types represented in the model by def=
ault, but any type of naval platform can be added to the simulation. An inte=
grated graphical user interface enables the user to instantiate agent and pl=
atform attributes, set simulation parameters, and analyze statistical output=
. </font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The res=
ulting model demonstrates the ability of the agent-based modeling to capture=
 many dynamic aspects of the operational-level naval planning process. It es=
tablishes an initial simulation tool to further explore the operational-leve=
l naval planning process.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><a href=
=3D"http://movesinstitute.org/~moves/Theses/AskinErcetin.ppt">Powerpoint of fi=
nal talk</a>.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">
									<hr>
								</font></h3>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><a href=3D"http://movesinstitute.org/~moves/Theses/JoelPawloski.pdf=
"><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">CAPT Joel S. Paw=
loski, USA</font></a></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><b><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MODE=
LING TACTICAL LEVEL COMBAT USING A MULTI-AGENT SYSTEM DESIGN PARADIGM (GI AG=
ENT)</font></b></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">In the =
past 60 years the Army has undergone a major reorganization eight times at t=
he divisional level and many more times at unit levels below the division. E=
ach time the Army reorganized it&#146;s divisions a major testing program wa=
s involved. But when a change in organization is done at unit levels below d=
ivision often very little attention is paid to how the change will affect th=
e unit. When this happens, unit leaders are forced to undertake one of the m=
ost difficult jobs in today&#146;s military incorporating new equipment into=
 a unit or reorganizing a unit without an understanding of how the changes w=
ill affect the unit.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The mil=
itary modeling and simulation community has attempted to fill this need but =
the current set of single entity simulations are limited in their ability to=
 replicate dynamic complex behavior. This thesis is attempts to create a Mul=
ti-Agent Simulation that allows analysts and leaders to gain an understandin=
g of the tactical employment effects of changing the organization of a compa=
ny level infantry unit.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">GIAgent=
 is a simulation tool allowing the analyst and leader to experiment with the=
 complex relationship between maneuver and unit organization without putting=
 the unit in the field. Combining agent based artificial intelligence techni=
ques with artificial intelligence research from the computer gaming industry=
, GI Agent creates a new paradigm for combat simulation.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The GIA=
gent software uses the RELATE architecture designed by LCDR Kim Roddy, USN a=
nd Lt Mike Dixon, USN.</font></p>
						</div>
					</blockquote>
					<blockquote>
						<div align=3D"left">
							<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><a href=
=3D"http://movesinstitute.org/~moves/Theses/JoelPawloski.ppt">Powerpoint of fi=
nal talk</a>.</font></p>
						</div>
					</blockquote>
					<hr noshade>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For a co=
mplete listing of MOVES Events, please see <a href=3D"http://movesinstitute.or=
g/Events.html">here</a>.</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The NPS =
Modeling, Virtual Environments and Simulation Institute web site is <a href=3D=
"http://movesinstitute.org">here</a>.</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">A docume=
nt describing the research and development directions for the MOVES Institut=
e is available <a href=3D"http://movesinstitute.org/Publications/MOVESInstitut=
e.pdf">here</a>.</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Dates to=
 Save - <a href=3D"http://movesinstitute.org/OpenHouse.html">MOVES Open House<=
/a> 28 - 30 August 2001.</font></p>
					</blockquote>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This is =
a posting from nfobahn@attglobal.net To be removed from this occasional anno=
uncements-only list, please send a kind request to <a href=3D"mailto:nfobahn@a=
ttglobal.net">nfobahn@attglobal.net</a></font></p>
					</blockquote>
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