[Acpc-l] INFORMATIKKOLLOQUIUM: 18.06.2001 17h00 D. Thalmann: Virtual Humans: Simulation of Individuals, Groups, and Crowds

Therese Schwarz sek@dbai.tuwien.ac.at
Mon, 28 May 2001 16:04:46 +0200


Der Fachbereich Informatik und die Österreichische Computer Gesellschaft
laden zu folgendem Vortrag ein:
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Virtual Humans: Simulation of Individuals, Groups, and Crowds
Dr. Daniel Thalmann
Full professor, Director Computer Graphics Lab
Swiss Federal Institute of Technology (EPFL)
Lausanne, Switzerland
http://ligwww.epfl.ch/~thalmann/daniel/me.html



Zeit: 18.Juni 2001, 17:00 Uhr
Ort: Zemanek Hörsaal, Favoritenstraße 11/Erdgeschoß/roter Bereich

ABSTRACT: Simulation, VR, and Entertainment applications (games, films)
needs to have Virtual Humans able to move in a flexible and elegant way. They
should more and more react to the other characters and to the user. Moreover,
animating crowds is challenging both in character animation and a virtual city
modeling. The problem is basically to be able to generate variety among a
finite set of motion requests and then to apply it to either an individual 
or a
member of a crowd. A single autonomous agent and a member of the crowd
present the same kind of 'individuality'. The only difference is at the 
level of
the modules that control the main set of actions.

Biography
Daniel Thalmann is a pioneer in research on Virtual Humans. His current
research interests include Real-time Virtual Humans in Virtual Reality,
Networked Virtual Environments, Artificial Life, and Multimedia. He is
coeditor-in-chief of the Journal of Visualization and Computer Animation,
member of the editorial board of the Visual Computer, the CADDM Journal
(China Engineering Society) and Computer Graphics (Russia). He is
cochair of the EUROGRAPHICS Working Group on Computer Simulation
and Animation and member of the Executive Board of the Computer
Graphics Society. Daniel Thalmann was member of numerous Program
Committees, Program Chair of several conferences and chair of the
Computer Graphics International '93, Pacific Graphics '95, ACM VRST '97,
and MMM '98 conferences. He is Program Cochait of IEEE VR 2000. He
has also organized 4 courses at SIGGRAPH on human animation. He
has published more than 250 papers in Graphics, Animation, and Virtual
Reality. He is coeditor of 25 books, and coauthor of several books including
the recent book on "Avatars in Networked Virtual Environments", published
by John Wiley and Sons. He was also codirector of several
computer-generated films with synthetic actors including a synthetic
Marilyn shown on numerous TV channels all over the world.

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--
Schwarz Therese
Vienna University of Technology - Database & AI Group
A-1040 Vienna, Favoritenstr. 9-11/Stg.2/3. Stock/1842
http://www.dbai.tuwien.ac.at/staff/sek