[Acpc-l] CALL FOR PARTICIPATION - ACM SIGGRAPH 2003 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS

nfobahn@attglobal.net nfobahn@attglobal.net
Sat, 13 Jul 2002 17:56:49 -0700


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 <index.html>  Home <http://www.siggraph.org/i3d/index.html> Submissions
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ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics

Call for Participation
> 27 - 30 April 2003
> Monterey Marriott, Monterey, California
> Sponsorship pending by ACM SIGGRAPH.
This symposium has historically been the leading-edge conference for all
aspects of real-time, interactive 3D computer graphics. While the title of
our symposium has remained the same, our focus has often changed to
highlight the =93hot=94 research directions of the day. In 1990 at Snowbird, we
stated the following:
> =93The purpose of the symposium is to look at what research groups are doin=
g
> with their high-performance, real-time, interactive graphics systems, to =
find
> out what special purpose architectures are on the drawing board, to discu=
ss
> what are the most user-friendly paradigms for interaction with such syste=
ms,
> and to learn what applications are still waiting for an appropriate 3D
> interactive system.=94
Today graphics hardware is a commodity item, but programmability of that
hardware opens new and interesting, yet unknown possibilities. User-friendl=
y
paradigms are on our desktop, but not in the virtual environment. The
computer game industry is now larger than the motion picture industry and
much of that work is impressive, but we are not yet running Toy Story in
real-time 3D. Things have changed since the start of this symposium series,
but the core technological exploration embodied in it is still interactive
3D graphics - and it is still an active area. With this call for
participation, we express that exploration in terms of today=92s research
problems, and provide a categorization for what we have been examining.
Focus for the Symposium on Interactive 3D Graphics
The Symposium on Interactive 3D Graphics will focus on research and
application for the real-time, interactive 3D domain including the followin=
g
broad areas: Interactive 3D visual display Networked interactive systems
Human computer interaction Technologies for immersion Computer generated
autonomy=20
Interactive 3D visual display
* Algorithms and systems for interacting with and managing large and comple=
x
data; representations; game engines;
* Interactive model-building tools - shaping, building, sculpting;
interactive assembly and manipulation of systems of parts;
* Exploitation of programmable graphics engines;
* Languages, APIs, and tools.
Networked interactive systems
* Software architectures for large-scale, media-rich, interactive, networke=
d
interactive systems. Interoperability, scalability & dynamic extensibility.
* Interactive systems distributed over local and wide-area networks;
* High bandwidth networks - experimentation and utilization of
next-generation Internet technologies for large-scale, 3D interactive
systems.=20
* Wireless - handheld interactive 3D devices.
Human computer interaction
* Interaction techniques for 3D systems, including domain-specific
interaction methods.
* Innovative human-machine interface paradigms for navigating, working, and
playing in complex, real-time graphics environments, including virtual
worlds, Web-based systems, computer games and visualization systems;
* Perceptual and psychological issues in multimodal interaction and
operation in complex virtual spaces;
* Multimodal interfaces, task analysis, spatial orientation and navigation,
performance evaluation, interaction techniques, interaction devices, virtua=
l
ergonomics, usability engineering, training transfer, human perception.
Technologies for immersion
* Image generation - real-time, high-performance architectures for the
generation of complex imagery; rendering on clusters; handheld and body-wor=
n
devices;=20
* Novel display technologies; driving displays from clusters,
multi-projector display systems.
* Tracking - technologies for tracking human participants in virtual
environments; avatar control.
* Full sensory interfaces - technologies for providing a wide range of
sensory stimuli: visual, auditory, olfactory, and haptic.
* Novel sound systems =96 the generation and delivery of both interactive and
recorded media. Spatial sound. Immersive sound & psychoacoustics.
Computer generated autonomy
* Human representations & models - avatars that look, move, and speak like
humans.=20
* Computer-generated characters =96 technologies for providing animations and
behaviors. Technologies that provide the characters adaptability and
learning.=20
* Interactive computer-generated story; story and drama engines; game AI.
The symposium will consist of formal paper sessions, panels and hands-on
demonstrations where research groups and vendors will show the
state-of-the-art in the field.
Paper and Panel submission deadline:
>>> 5 PM, PST, October 21, 2002
For More Information
> For information about the submission process, contact one of the two prog=
ram
> chairs:=20
>> Randy Pausch, Pausch@cmu.edu
>> Gary Bishop, GB@cs.unc.edu
> For more information about the conference organization and facilities, co=
ntact
> the general conference co-chairs:
>> Michael Zyda, zyda@movesinstitute.org
>> Michael Capps, mcapps@nps.navy.mil

For additional information on The MOVES Institute, the publisher of nfoBahn
News, see here <http://movesinstitute.org> . This is a posting from
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									<h2><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics</font></h2>
									<hr noshade>
									<h3><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Call for Participation</font></h3>
									<blockquote>
										<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">27 - 30 April 2003<br>
												Monterey Marriott, Monterey, California<br>Sponsorship pending by ACM SIGGRAPH.</font></p>
									</blockquote>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This symposium has historically been the leading-edge conference for all aspects of real-time, interactive 3D computer graphics. While the title of our symposium has remained the same, our focus has often changed to highlight the &#147;hot&#148; research directions of the day. In 1990 at Snowbird, we stated the following:</font></p>
									<blockquote>
										<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">&#147;The purpose of the symposium is to look at what research groups are doing with their high-performance, real-time, interactive graphics systems, to find out what special purpose architectures are on the drawing board, to discuss what are the most user-friendly paradigms for interaction with such systems, and to learn what applications are still waiting for an appropriate 3D interactive system.&#148;</font></p>
									</blockquote>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Today graphics hardware is a commodity item, but programmability of that hardware opens new and interesting, yet unknown possibilities. User-friendly paradigms are on our desktop, but not in the virtual environment. The computer game industry is now larger than the motion picture industry and much of that work is impressive, but we are not yet running Toy Story in real-time 3D.</font></p>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Things have changed since the start of this symposium series, but the core technological exploration embodied in it is still interactive 3D graphics - and it is still an active area. With this call for participation, we express that exploration in terms of today&#146;s research problems, and provide a categorization for what we have been examining.</font></p>
									<h3><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Focus for the Symposium on Interactive 3D Graphics</font></h3>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The Symposium on Interactive 3D Graphics will focus on research and application for the real-time, interactive 3D domain including the following broad areas:</font></p>
									<dl>
										<dd><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Interactive 3D visual display</font>
										<dd><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Networked interactive systems</font>
										<dd><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Human computer interaction</font>
										<dd><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Technologies for immersion</font>
										<dd><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Computer generated autonomy</font>
									</dl>
									<h4><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Interactive 3D visual display</font></h4>
									<ul>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Algorithms and systems for interacting with and managing large and complex data; representations; game engines;</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Interactive model-building tools - shaping, building, sculpting; interactive assembly and manipulation of systems of parts; </font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Exploitation of programmable graphics engines; </font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Languages, APIs, and tools.</font>
									</ul>
									<h4><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Networked interactive systems</font></h4>
									<ul>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Software architectures for large-scale, media-rich, interactive, networked interactive systems. Interoperability, scalability &amp; dynamic extensibility.</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Interactive systems distributed over local and wide-area networks;</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">High bandwidth networks - experimentation and utilization of next-generation Internet technologies for large-scale, 3D interactive systems.</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Wireless - handheld interactive 3D devices.</font>
									</ul>
									<h4><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Human computer interaction</font></h4>
									<ul>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Interaction techniques for 3D systems, including domain-specific interaction methods. </font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Innovative human-machine interface paradigms for navigating, working, and playing in complex, real-time graphics environments, including virtual worlds, Web-based systems, computer games and visualization systems;</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Perceptual and psychological issues in multimodal interaction and operation in complex virtual spaces;</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Multimodal interfaces, task analysis, spatial orientation and navigation, performance evaluation, interaction techniques, interaction devices, virtual ergonomics, usability engineering, training transfer, human perception.</font>
									</ul>
									<h4><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Technologies for immersion</font></h4>
									<ul>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Image generation - real-time, high-performance architectures for the generation of complex imagery; rendering on clusters; handheld and body-worn devices;</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Novel display technologies; driving displays from clusters, multi-projector display systems. </font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Tracking - technologies for tracking human participants in virtual environments; avatar control. </font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Full sensory interfaces - technologies for providing a wide range of sensory stimuli: visual, auditory, olfactory, and haptic. </font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Novel sound systems &#150; the generation and delivery of both interactive and recorded media. Spatial sound. Immersive sound &amp; psychoacoustics.</font>
									</ul>
									<h4><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Computer generated autonomy</font></h4>
									<ul>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Human representations &amp; models - avatars that look, move, and speak like humans.</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Computer-generated characters &#150; technologies for providing animations and behaviors. Technologies that provide the characters adaptability and learning.</font>
										<li type="disc"><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Interactive computer-generated story; story and drama engines; game AI. </font>
									</ul>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The symposium will consist of formal paper sessions, panels and hands-on demonstrations where research groups and vendors will show the state-of-the-art in the field. </font></p>
									<h3><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Paper and Panel submission deadline:</font></h3>
									<blockquote>
										<blockquote>
											<blockquote>
												<h3><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">5 PM, PST, October 21, 2002</font></h3>
											</blockquote>
										</blockquote>
									</blockquote>
									<h3><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For More Information</font></h3>
									<blockquote>
										<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For information about the submission process, contact one of the two program chairs: </font></p>
										<blockquote>
											<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Randy Pausch, <a href="mailto:Pausch@cmu.edu">Pausch@cmu.edu</a><br>
													Gary Bishop, <a href="mailto:GB@cs.unc.edu">GB@cs.unc.edu</a></font></p>
										</blockquote>
										<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For more information about the conference organization and facilities, contact the general conference co-chairs: </font></p>
										<blockquote>
											<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Michael Zyda, <a href="mailto:zyda@movesinstitute.org">zyda@movesinstitute.org</a></font><br>
												<font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Michael Capps, <a href="mailto:mcapps@nps.navy.mil">mcapps@nps.navy.mil</a><br>
												</font></p>
										</blockquote>
									</blockquote>
									<hr noshade>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For additional information on The MOVES Institute, the publisher of nfoBahn News, see <a href="http://movesinstitute.org">here</a>.</font></p>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This is a posting from nfobahn@attglobal.net To be removed from this occasional announcements-only list, please reply directly to this message with the single word <b>unsubscribe</b> in the subject line. </font></p>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">If you wish to add yourself to this list, reply directly to this message with the single word <b>subscribe</b> in the subject line or send such a message to <a title="subscribe" href="mailto:nfobahn@attglobal.net">nfobahn@attglobal.net</a>.</font></p>
									<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Please realize that some mailing lists reflect nfoBahn postings. <b>unsubscribe</b> messages to nfoBahn can do nothing about such lists. </font></p>
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