[Acpc-l] MOVES INSTITUTE OPEN HOUSE PRELIMINARY AGENDA - l:fod

nfobahn nfobahn@attglobal.net
Tue, 25 Jun 2002 14:42:37 -0700


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 <http://movesinstitute.org>
"Your source for computer graphics & virtual environment event announcement=
s
since 1994"=20
nfoBahn News 25 June 2002

The MOVES Institute Open House
Web: http://movesinstitute.org/openhouse2002.html Dates: 20 - 22 August 200=
2
> Open House Begins at 1pm on 20 August Open House Ends at Noon on 22 Augus=
t
> Advisory Board Meeting - Noon to 2pm on 22 August, members only.
Welcome
> Michael Zyda, Director, The MOVES Institute
> "This Year in the MOVES Institute"
Networked Virtual Environments and 3D Visual Simulation
> Don Brutzman, "Generic Hub 5: Autogenerating Large-Scale Virtual Environm=
ents
> using Coalition-Capable Operations Orders" Don Brutzman, "Workshop Quickl=
ook:
> Extensible Modeling and Simulation Framework (XMSF)" LT James Harney, USN=
,
> "Analyzing Anti-Terrorist Tactical Effectiveness for Force Protection usi=
ng
> X3D Graphics and Agent Based Simulation" Andrzej Kapolka and Don McGregor=
,
> "NPSNET-V: Web-Based Shared Virtual Worlds" MAJ Keith Perkins, USA,
> "Implementing Realistic Helicopter Physics/Artificial Intelligence in 3D =
Game
> Environments(AGP)" LT Ernie Salles, USN, "Security of Run-Time Extensible
> Virtual Environments (RTEVEs)" Jeffrey Weekley, "Visualizing Autonomous
> Underwater Vehicle Operations Using Java and X3D"
Evolving Operational Modeling
> Alex Callahan and Peter Purdue, "Center for Operational Analysis & Modeli=
ng"
> Ted Lewis, "Center for the Study of Potential Outcomes" Maria Rasmussen,
> "Learning From and Predicting Terrorist Behavior" Doug Horner, "Expeditio=
nary
> Sensor Grid and the Automatic Enabling of Agent Proxies for the Operation=
al
> Continuum" Curt Blais, "New Directions in Combat Modeling Curricula" Pete=
r
> Chu, "Geographic Information System (GIS) for Physically Based Modeling a=
nd
> Simulation" Chris Darken, "High-Resolution Simulation of Human Behavior" =
Neil
> Rowe, "Counterplanning Analysis for Multiagent Simulations" Arnie Buss,
> "Component-Based Discrete-Event Simulation Modeling with Applications to
> Combat, Sensing, and Agents LT Michael Havens, USN, "Dynamic Allocation o=
f
> Fires and Sensors"
Technologies for Immersion
> LCDR Russ Shilling, USN, Ph.D., "Immersive Technologies for Data Manageme=
nt
> and Virtual Environments" CDR Eric Krebs, USN, "Integrating Sound and Voi=
ce
> into Virtual Environments" MAJ Tom Greenwald, USA, "An Analysis of Audio
> Requirements for a Virtual Environment Close Quarters Battle Room Clearin=
g
> Operation" MAJ Richard Sanders, USA, "Sound System Complexity & Its Effec=
t on
> Perceived Presence" LT Stephen Ulate, USN, "Enhancing Memory Using Sound =
in
> Training Virtual Environments" Eric Bachmann, Bob McGhee, Xiaoping Yun,
> "Sourceless Tracking of Human Posture Using Inertial and Magnetic Sensors=
"
Human-Performance Engineering
> Rudy Darken & CDR Joe Sullivan, USN, "Human Performance Engineering in MO=
VES:
> Why Warfighters Make Great Training System Designers" MAJ Warren Aronson,=
 USA,
> and Maj Jordan Reece, USMC, "Cognitive Task Analysis and Prototype
> Implementation of a Close Quarters Battle Training System" LtCol David
> Brannon, USMC, and Maj Michael Villandre, USMC, "A Forward Observer Train=
ing
> System=97Design, Implementation, and Analysis" MAJ Mark Lennerton, USMC, "A
> Mixed-Reality System for Helicopter Aviation Training" Perry McDowell and
> Andrzej Kapolka, "The Context Machine" LCDR Loren Peitso, USN, "Visual Fi=
eld
> Requirements for Precision NOE Helicopter Flight" LT Robert Michael, USN
> "Intelligent Tutoring in an Aviation Environment"
Computer Generated Autonomy
> John Hiles, "Agent and Multiagent System (MAS): Resources and Innovations=
 in
> the MOVES Institute" John Hiles, "Surprise and Software: How Agent-based
> Methods Explore Surprise" John Hiles, "Modeling Violent People: A Design =
for
> Computer-Generated Stories about their Thoughts and Decisions" CDR Brian
> Osborn, USN, "Computer-Generated Interactive Stories" MAJ Michael VanPutt=
e,
> USA, =93A Computational Model and Multi-Agent Simulation for Information
> Assurance=94 Major Joerg Wellbrink, German Army, "A Reduced Human Performan=
ce
> Model for Exploring Unintended Consequences and Potential Outcomes" Randy
> Shumaker, Director, University of Central Florida's Institute for Simulat=
ion
> and Training, "Agents, Robots & Computer Generated Forces" LT Sharif Calf=
ee,
> USN, "An Expert System and Tutor for Maritime Navigation Rules" Don Gaver=
 and
> Pat Jacobs, "Analytical Decision Support using Agent-Based and Mathematic=
al
> Modeling" LT Pam Foster, USN, "Autonomous Ground Vehicles utilizing GPS/G=
IS
> Navigation"=20
Defense/Entertainment Collaboration
> Michael Capps, "Entertainment - Defense Collaboration and the Army Game
> Project"=20
Closing
> George L. Phillips Award
Final Words
> Michael Zyda, Director, The MOVES Institute
Travel Information
> Travel Hint: Make hotel reservations now if you are planning on attending=
 as
> Monterey is a summer tourist destination. Travel info:
> http://movesinstitute.org/OpenHouse/OpenHouseTravel.html For those of you
> interested in cars, Sunday the 18th of August is the 52nd Pebble Beach
> Concours d' Elegance. Information on that event is at the following locat=
ion:
> http://pebblebeachconcours.net/

Recent Theses with The MOVES Institute - June 2002

MAJ Michael VanPutte, USA
<http://movesinstitute.org/Theses/vanputtediss.pdf> Ph.D. in Computer
Science in cooperation with the MOVES Institute A COMPUTATIONAL MODEL AND
MULTI-AGENT SIMULATION FOR INFORMATION ASSURANCE The field of information
assurance (IA) is too complex for current modeling tools. While security
analysts may understand individual mechanisms at a particular moment, the
interactions among the mechanisms, combined with evolving nature of the
components, make understanding the entire system nearly impossible. This
dissertation introduces a computational model of IA called the
Social-Technical Information Assurance Model (STIAM). STIAM models
organizations, informationn infrastructures, and human actors as a complex
adaptive system. STIAM provides a structured approach to express
organizational IA issues and a graphical notation for depicting the element=
s
and interactions. The model can be implemented in a computational system to
discover possible adaptive behavior in an IA environment. A multi-agent
simulation is presented that introduces several innovations in multi-agent
systems including iconnectors, a biologically inspired visual language and
mechanism for inter-agent communications.The computational model and
simulation demonstrate how complex societies of autonomous entities
interact. STIAM can be implemented as a hypothesis generator for scenario
development in computer network defensive mechanisms.

LT James R. Campbell, USN
<http://movesinstitute.org/Theses/JamesCampbell.pdf> MS in Operations
Research in cooperation with the MOVES Institute THE EFFECT OF SOUND
SPATIALIZATION ON RESPONSES TO OVERLAPPING MESSAGES The purpose of this
research was to determine if a spatialized headphone display would improve
users=92 recognition accuracy when listening to more than two overlapping
messages. This type of task has numerous applications in a variety of
different military settings, such as aviation communications and combat
information centers. Two experiments were conducted in the Advanced Auditor=
y
Displays Laboratory at the Naval Postgraduate School. The first experiment
was a pilot study, which was designed to identify the factors that
contributed to changes in response accuracy rates. The conclusion of this
effort was a decision to use a chi-squared analysis and a multivariate logi=
t
regression, which could examine the influence of several factors in additio=
n
to spatialization. Results indicated that participants accurately identifie=
d
43% of the messages in the spatialized condition, but only 17% of the
messages in the non-spatialized condition. Chi-squared tests indicated a
dependent relationship between accuracy and spatialization under a variety
of conditions. The logit regression model confirmed these conclusions and
indicated that the chance of a completely correct response was improved by
approximately 30% with the use of spatialization.

Capt. Alistair Dickie, Australian Army
<http://movesinstitute.org/Theses/AlastairDickie.pdf> MS in Operations
Research in cooperation with the MOVES Institute MODELING ROBOT SWARMS USIN=
G
AGENT-BASED SIMULATION In the near future advances in mechanical and
electrical engineering will enable the production of a wide variety of
relatively low cost robotic vehicles. This thesis investigates the behavior
of swarms of military robots acting autonomously. The Multi- Agent Robot
Swarm Simulation (MARSS) was developed for modeling the behavior of swarms
of military robots. MARSS contains state, sensing, and behavioral model
building tools that allow a range of complex entities and interactions to b=
e
represented. It is a model-building tool that draws theory and ideas from
agent-based simulation, discrete event simulation, traditional operations
research, search theory, swarm theory, and experimental design. MARSS
enables analysts to explore the effect of individual behavioral factors on
swarm performance. The performance response surface can be explored using
designed experiments. A model was developed in MARSS to investigate the
effects of increasing behavioral complexity for a search scenario involving
a swarm of Micro Air Vehicles (MAV=92s) searching for mobile tanks in a
region. Agreement between theoretical and simulated search scenarios for
simple searchers was found. The effect of increased MAV sensory and
behavioral capability was demonstrated to be important. Little improvement
was observed in swarm performance with these capabilities, however agent
performance was adversely affected by reacting to increased knowledge in th=
e
wrong way. The utility of MARSS for conducting this type of analysis was
demonstrated.=20

For additional information on The MOVES Institute, the publisher of nfoBahn
News, see here <http://movesinstitute.org> .

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						<p><font size=3D"-1" face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular=
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ns-Regular">
						<hr noshade>
					</font>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The MOVE=
S Institute Open House</font></h3>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>Web</b=
>: <a href=3D"http://movesinstitute.org/openhouse2002.html">http://movesinstit=
ute.org/openhouse2002.html</a></font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>Dates<=
/b>: 20 - 22 August 2002</font></p>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Open Hou=
se Begins at 1pm on 20 August</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Open Hou=
se Ends at Noon on 22 August</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Advisory=
 Board Meeting - Noon to 2pm on 22 August, members only.</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Welcome<=
/font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Michael =
Zyda, Director, The MOVES Institute <br>
								&quot;This Year in the MOVES Institute&quot;</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Networke=
d Virtual Environments and 3D Visual Simulation</font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Don Brut=
zman, &quot;Generic Hub 5: Autogenerating Large-Scale Virtual Environments u=
sing Coalition-Capable Operations Orders&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Don Brut=
zman, &quot;Workshop Quicklook: Extensible Modeling and Simulation Framework=
 (XMSF)&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT James=
 Harney, USN, &quot;Analyzing Anti-Terrorist Tactical Effectiveness for Forc=
e Protection using X3D Graphics and Agent Based Simulation&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Andrzej =
Kapolka and Don McGregor, &quot;NPSNET-V: Web-Based Shared Virtual Worlds&qu=
ot; </font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MAJ Keit=
h Perkins, USA, &quot;Implementing Realistic Helicopter Physics/Artificial I=
ntelligence in 3D Game Environments(AGP)&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT Ernie=
 Salles, USN, &quot;Security of Run-Time Extensible Virtual Environments (RT=
EVEs)&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Jeffrey =
Weekley, &quot;Visualizing Autonomous Underwater Vehicle Operations Using Ja=
va and X3D&quot;</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Evolving=
 Operational Modeling</font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Alex Cal=
lahan and Peter Purdue, &quot;Center for Operational Analysis &amp; Modeling=
&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Ted Lewi=
s, &quot;Center for the Study of Potential Outcomes&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Maria Ra=
smussen, &quot;Learning From and Predicting Terrorist Behavior&quot;</font><=
/p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Doug Hor=
ner, &quot;Expeditionary Sensor Grid and the Automatic Enabling of Agent Pro=
xies for the Operational Continuum&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Curt Bla=
is, &quot;New Directions in Combat Modeling Curricula&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Peter Ch=
u, &quot;Geographic Information System (GIS) for Physically Based Modeling a=
nd Simulation&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Chris Da=
rken, &quot;High-Resolution Simulation of Human Behavior&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Neil Row=
e, &quot;Counterplanning Analysis for Multiagent Simulations&quot;</font></p=
>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Arnie Bu=
ss, &quot;Component-Based Discrete-Event Simulation Modeling with Applicatio=
ns to Combat, Sensing, and Agents</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT Micha=
el Havens, USN, &quot;Dynamic Allocation of Fires and Sensors&quot;</font></=
p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Technolo=
gies for Immersion</font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LCDR Rus=
s Shilling, USN, Ph.D., &quot;Immersive Technologies for Data Management and=
 Virtual Environments&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">CDR Eric=
 Krebs, USN, &quot;Integrating Sound and Voice into Virtual Environments&quo=
t;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MAJ Tom =
Greenwald, USA, &quot;An Analysis of Audio Requirements for a Virtual Enviro=
nment Close Quarters Battle Room Clearing Operation&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MAJ Rich=
ard Sanders, USA, &quot;Sound System Complexity &amp; Its Effect on Perceive=
d Presence&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT Steph=
en Ulate, USN, &quot;Enhancing Memory Using Sound in Training Virtual Enviro=
nments&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Eric Bac=
hmann, Bob McGhee, Xiaoping Yun, &quot;Sourceless Tracking of Human Posture =
Using Inertial and Magnetic Sensors&quot;</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Human-Pe=
rformance Engineering </font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Rudy Dar=
ken &amp; CDR Joe Sullivan, USN, &quot;Human Performance Engineering in MOVE=
S: Why Warfighters Make Great Training System Designers&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MAJ Warr=
en Aronson, USA, and Maj Jordan Reece, USMC, &quot;Cognitive Task Analysis a=
nd Prototype Implementation of a Close Quarters Battle Training System&quot;=
</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LtCol Da=
vid Brannon, USMC, and Maj Michael Villandre, USMC, &quot;A Forward Observer=
 Training System&#151;Design, Implementation, and Analysis&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MAJ Mark=
 Lennerton, USMC, &quot;A Mixed-Reality System for Helicopter Aviation Train=
ing&quot; </font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Perry Mc=
Dowell and Andrzej Kapolka, &quot;The Context Machine&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LCDR Lor=
en Peitso, USN, &quot;Visual Field Requirements for Precision NOE Helicopter=
 Flight&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT Rober=
t Michael, USN &quot;Intelligent Tutoring in an Aviation Environment&quot;</=
font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Computer=
 Generated Autonomy </font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">John Hil=
es, &quot;Agent and Multiagent System (MAS): Resources and Innovations in th=
e MOVES Institute&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">John Hil=
es, &quot;Surprise and Software: How Agent-based Methods Explore Surprise&qu=
ot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">John Hil=
es, &quot;Modeling Violent People: A Design for Computer-Generated Stories a=
bout their Thoughts and Decisions&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">CDR Bria=
n Osborn, USN, &quot;Computer-Generated Interactive Stories&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MAJ Mich=
ael VanPutte, USA, &#147;A Computational Model and Multi-Agent Simulation fo=
r Information Assurance&#148;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Major Jo=
erg Wellbrink, German Army, &quot;A Reduced Human Performance Model for Expl=
oring Unintended Consequences and Potential Outcomes&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Randy Sh=
umaker, Director, University of Central Florida's Institute for Simulation a=
nd Training, &quot;Agents, Robots &amp; Computer Generated Forces&quot;</fon=
t></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT Shari=
f Calfee, USN, &quot;An Expert System and Tutor for Maritime Navigation Rule=
s&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Don Gave=
r and Pat Jacobs, &quot;Analytical Decision Support using Agent-Based and Ma=
thematical Modeling&quot;</font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">LT Pam F=
oster, USN, &quot;Autonomous Ground Vehicles utilizing GPS/GIS Navigation&qu=
ot;</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Defense/=
Entertainment Collaboration </font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Michael =
Capps, &quot;Entertainment - Defense Collaboration and the Army Game Project=
&quot; </font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Closing<=
/font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">George L=
. Phillips Award</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Final Wo=
rds</font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Michael =
Zyda, Director, The MOVES Institute</font></p>
					</blockquote>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Travel I=
nformation</font></h3>
					<blockquote>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>Trave=
l Hint</b>: Make hotel reservations now if you are planning on attending as =
Monterey is a summer tourist destination. </font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>Trave=
l info</b>: <a href=3D"http://movesinstitute.org/OpenHouse/OpenHouseTravel.htm=
l">http://movesinstitute.org/OpenHouse/OpenHouseTravel.html</a></font></p>
						<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For thos=
e of you interested in cars, Sunday the 18th of August is the 52nd Pebble Be=
ach Concours d' Elegance. Information on that event is at the following loca=
tion: <a href=3D"http://pebblebeachconcours.net/">http://pebblebeachconcours.n=
et/</a></font></p>
					</blockquote>
					<font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">
						<hr noshade>
					</font>
					<h3><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Recent T=
heses with The MOVES Institute - June 2002</font></h3>
					<font color=3D"#ee0000" face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regul=
ar">
						<hr noshade>
					</font>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><a href=3D"=
http://movesinstitute.org/Theses/vanputtediss.pdf"><b>MAJ Michael VanPutte, =
USA</b></a></font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Ph.D. in =
Computer Science in cooperation with the MOVES Institute</font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>A COMP=
UTATIONAL MODEL AND MULTI-AGENT SIMULATION FOR INFORMATION ASSURANCE</b></fo=
nt></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The field=
 of information assurance (IA) is too complex for current modeling tools. Wh=
ile security analysts may understand individual mechanisms at a particular m=
oment, the interactions among the mechanisms, combined with evolving nature =
of the components, make understanding the entire system nearly impossible. <=
/font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This diss=
ertation introduces a computational model of IA called the Social-Technical =
Information Assurance Model (STIAM). STIAM models organizations, information=
n infrastructures, and human actors as a complex adaptive system. STIAM prov=
ides a structured approach to express organizational IA issues and a graphic=
al notation for depicting the elements and interactions. The model can be im=
plemented in a computational system to discover possible adaptive behavior i=
n an IA environment. </font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">A multi-a=
gent simulation is presented that introduces several innovations in multi-ag=
ent systems including iconnectors, a biologically inspired visual language a=
nd mechanism for inter-agent communications.The computational model and simu=
lation demonstrate how complex societies of autonomous entities interact. ST=
IAM can be implemented as a hypothesis generator for scenario development in=
 computer network defensive mechanisms.</font></p>
					<font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">
						<hr noshade>
					</font>
					<p><a href=3D"http://movesinstitute.org/Theses/JamesCampbell.pdf"><font =
face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>LT James R. Campbell,=
 USN</b></font></a></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MS in Ope=
rations Research in cooperation with the MOVES Institute</font></p>
					<p><b><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">THE EF=
FECT OF SOUND SPATIALIZATION ON RESPONSES TO OVERLAPPING MESSAGES</font></b>=
</p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The purpo=
se of this research was to determine if a spatialized headphone display woul=
d improve users&#146; recognition accuracy when listening to more than two o=
verlapping messages. This type of task has numerous applications in a variet=
y of different military settings, such as aviation communications and combat=
 information centers.</font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Two exper=
iments were conducted in the Advanced Auditory Displays Laboratory at the Na=
val Postgraduate School. The first experiment was a pilot study, which was d=
esigned to identify the factors that contributed to changes in response accu=
racy rates. The conclusion of this effort was a decision to use a chi-square=
d analysis and a multivariate logit regression, which could examine the infl=
uence of several factors in addition to spatialization.</font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Results i=
ndicated that participants accurately identified 43% of the messages in the =
spatialized condition, but only 17% of the messages in the non-spatialized c=
ondition. Chi-squared tests indicated a dependent relationship between accur=
acy and spatialization under a variety of conditions. The logit regression m=
odel confirmed these conclusions and indicated that the chance of a complete=
ly correct response was improved by approximately 30% with the use of spatia=
lization.</font></p>
					<font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">
						<hr noshade>
					</font>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b><a hre=
f=3D"http://movesinstitute.org/Theses/AlastairDickie.pdf">Capt. Alistair Dicki=
e, Australian Army</a></b></font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">MS in Ope=
rations Research in cooperation with the MOVES Institute</font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular"><b>MODELI=
NG ROBOT SWARMS USING AGENT-BASED SIMULATION</b></font></p>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">In the ne=
ar future advances in mechanical and electrical engineering will enable the =
production of a wide variety of relatively low cost robotic vehicles. This t=
hesis investigates the behavior of swarms of military robots acting autonomo=
usly. The Multi- Agent Robot Swarm Simulation (MARSS) was developed for mode=
ling the behavior of swarms of military robots. MARSS contains state, sensin=
g, and behavioral model building tools that allow a range of complex entitie=
s and interactions to be represented. It is a model-building tool that draws=
 theory and ideas from agent-based simulation, discrete event simulation, tr=
aditional operations research, search theory, swarm theory, and experimental=
 design. MARSS enables analysts to explore the effect of individual behavior=
al factors on swarm performance. The performance response surface can be exp=
lored using designed experiments. A model was developed in MARSS to investig=
ate the effects of increasing behavioral complexity for a search scenario in=
volving a swarm of Micro Air Vehicles (MAV&#146;s) searching for mobile tank=
s in a region. Agreement between theoretical and simulated search scenarios =
for simple searchers was found. The effect of increased MAV sensory and beha=
vioral capability was demonstrated to be important. Little improvement was o=
bserved in swarm performance with these capabilities, however agent performa=
nce was adversely affected by reacting to increased knowledge in the wrong w=
ay. The utility of MARSS for conducting this type of analysis was demonstrat=
ed.</font></p>
					<font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">
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					</font>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For addit=
ional information on The MOVES Institute, the publisher of nfoBahn News, see=
 <a href=3D"http://movesinstitute.org">here</a>.</font></p>
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					</font>
					<p><font face=3D"Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This is a=
 posting from nfobahn@attglobal.net To be removed from this occasional annou=
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