[Acpc-l] US STOCK MARKET - CYPM Acquisition - To Compete With DISNEY & PIXAR...aminia

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Tue, 23 Dec 2003 17:37:13 -0700


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US Stock Market - Stock Profile of the Week

Symbol: CYPM
Market: OTCBB
Sector: 3D Animation


BREAKING NEWS - CYPM Acquires Profitable Joongang Movie Entertainment...CY=
PM To Compete With Pixar & Disney

NEW YORK---PRIMEZONE---Cyper Media, Inc. (OTCBB: CYPM), a 3D animation stu=
dio currently producing ``The 5th Glacial Epoch,'' 

a 15 million dollar feature, has acquired Joongang Movie Entertainment Co.=
, Ltd., a producer of animated content for the 

world-famous Pokemon series. Joongang is a profitable 13-year-old animatio=
n company with more than 60 different clients among 

OEM Japanese TV shows, and which also has numerous clients in Europe.

Duk Jin Jang, CEO of Cyper said, ``Cyper will now be able to offer our com=
bined clients traditional 2D along with 3D 

animation content, enabling the Company to compete profitably with world c=
lass animators such as Pixar and Disney.''



STOCK PROFILE OF THE WEEK

We are very excited about our newest stock profile, Cyper Media, Inc. (OTC=
BB: CYPM).  Not only has CYPM received a 

conditional commitment letter for 4 million of the 15 million dollar produ=
ction budget for its CGI Animation Feature, "The 

5th Glacial Epoch," it has also entered into a commitment for a 5 million =
dollar advance from an electronic game publisher. 

The money for its latest venture seems to be pouring in, but mere financin=
g is just the beginning.

The really big news is that CYPM has started the process of getting a dist=
ribution contract with MGM, Metro-Goldwyn-Mayer.  

The 4 million dollar commitment letter from Global Marine is subject to a =
letter of a conditional Distribution Letter from a 

major distributor, which CYPM has now secured.

Cyper Media  is looking to become a leading producer of 3D digital animati=
on entertainment products for the world broadcast 

entertainment market.

Cyper Media develops and produces 3D digital animation for television, sho=
rt films, CGI feature films, home video, music 

video and multi-media applications such as video games. Cyper Media produc=
es 3D digital animation by applying advanced 

hardware and software technology using computer systems throughout the pro=
duction process.



LICENSING & MERCHANDISING RIGHTS

The Company intends to exploit the licensing and merchandising of its prop=
rietary characters in order to generate revenue and 

to highten the popularity of its characters and programs. By licensing its=
 proprietary characters to select manufacturers and 

distributors of consumer products such as toys, apparel, school supplies, =
house wares and books, the Company seeks to capture 

a portion of the growing licensing and merchandising market which features=
 entertainment properties, such as animated 

characters.  In 1995, this segment of the merchandising and licensing mark=
et had retail sales in the United States and Canada 

in excess of 16 billion dollars.



OUTLINING THE THE OPPORTUNITIES

The demand for animation programming and the business of animation product=
ion have expanded dramatically over the past 

decade. The revival of Disney's feature animation production in the 1990s,=
 and the advent of new entrants like Paramount and 

DreamWorks SKG, have produced some of the biggest ever box office hits.

The television market has also expanded, offering producers a voracious an=
d lucrative market. Thanks to programs like The 

Simpsons and South Park, animation has started to become a staple element =
of prime-time television programming.  Animation is 

an attractive investment because of its longevity, its ability to travel, =
and the potential to create ancillary revenue 

streams from home video, publishing, toys and other licensing activities.

As well, the Academy Awards now recognizes Animation in a major category a=
ll its own.



COMPETITIVE ENVIRONMENT

Typically a US made 22-minute television show costs between 300,000 to 800=
,000 dollars to produce.  Cyper can produce the 

same for a minimum of 80,000.  This means many U.S.-based producers of ani=
mated programming such as Film Roman now have to 

subcontract some of the less creative and more labor-intensive components =
of its production process to animation studios 

located in low-cost labor countries, such as Korea. As the number of anima=
ted feature films and animated television programs 

expands, the demand for the services of overseas studios has expanded like=
wise. This demand may lead overseas studios to 

raise their fees, which may result in a rise in production costs, or an in=
ability to contract with the Company's preferred 

overseas studios.



HOW MUCH MONEY IS IN THIS INDUSTRY?

The list of Top Ten grossing animated movies is impressive.  The Lion King=
 is at number one with a total gross of 312.8 

million dollars.  Shrek brings up second place with a whopping 267.6 milli=
on, and Monsters, Inc. takes third with 255.3 

million.  The other seven rounding out the list post an impressive Billion=
-plus.

But the most recent animated feature that comes to mind is playing in thea=
ters now.  "Finding Nemo," sold about 70.6 million 

worth of tickets in its first three days, setting a new opening record for=
 a cartoon, surpassing the 62.5 million bow of 

"Monsters, Inc." in November 2001. And although Nemo is a Walt Disney prod=
uction, Disney no longer has a monopoly on animated 

features.  In fact, of the Top 10 grossing animated features of all time, =
4 are Walt Disney productions while Pixar, a 

newcomer in comparison, also has 4, with Fox and DreamWorks rounding out t=
he list.

But earnings for such movies don't stop at the box office.  Just the oppos=
ite--they are only beginning.  Merchandising from 

these movies, everything from lunch boxes to video games to DVD sales, fro=
m Wal-mart to McDonald's to Burger King, range in 

the billions of dollars--and never forget about the impending sequels.  Sa=
les are huge, and CYPM through Cyper (now with 

financing on the way and MGM on their side) is poised to make the climb to=
 the top.  It's only a matter of time.




Find out more about CYPM @ www.cypermedia.com.



Please note that Cyper Media had absolutley nothing to do with this report=
 and is not a participant in any way.









No more advertisements: www.4inch6.com/f.html









Stock Market Watcher is an independent research firm. This report is based=
 on Stock Market Watcher's independent analysis but 

also relies on information supplied by sources believed to be reliable. Th=
is report may not be the opinion of CYPM 

management. Stock Market Watcher has also been retained to research and is=
sue reports on CYPM. Stock Market Watcher may from 

time to time purchase or sell CYPM common shares in the open market withou=
t notice. The information contained in this report 

shall not constitute, an offer to sell or solicitation of any offer to pur=
chase any security. It is intended for information 

only. Some statements may contain so-called "forward-looking statements". =
Many factors could cause actual results to differ. 

Investors should consult with their Investment Advisor concerning CYPM. Co=
pyright 2003 =A9 Stock Market Watcher Ltd. All Rights 

Reserved. This newsletter was distributed by MMS, Inc. MMS was paid one hu=
ndred fifty thousand shares CYPM stock to 

distribute this report. MMS is not affiiated with Stock Market Watcher and=
 is not responsible for newsletter content.





























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